Zeyu LiVisual design & creative systems
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05 / Industrial design · Concept study

Ergonomic Mouse Design

A vertical mouse concept developed through sketches, physical grip exploration, CAD, and product visualization.

Contribution
Research, prototypes, CAD & rendering
Project status
Concept study
Focus
Grip, contact surfaces & form
Tools
SolidWorks, KeyShot & sketching
Vertical mouse concept studio render
Final concept visualization · an upright grip and sculpted contact surfaces.
Design hypothesis

Start with the hand and test the contact surfaces.

I explored a vertical mouse concept around the hand’s resting posture, using sketches and clay prototypes before refining the form in CAD. The goal was to investigate a more upright grip and support for the thumb and fingers.

Iteration

From sketches to physical grip models.

Physical prototypes made it possible to compare the shape in hand and consider thumb support, finger placement, and overall volume.

Mouse ideation sketches and posture research
Ideation · silhouette and posture exploration.
Clay mouse prototypes evaluated in hand
Physical exploration · comparing grip and contact surfaces.
01

Posture

Explore an upright grip as the starting point for the form.

02

Contact surfaces

Use physical models to examine where the thumb and fingers meet the object.

03

Form refinement

Adjust the sculptural shape around the grip before resolving surfaces in CAD.

Resolved concept

Refine the controls, grip, and thumb support.

The final visualization documents the buttons, wheel, grip, and thumb support. The concept’s ergonomic goals would need further testing across hand sizes and everyday tasks.

Mouse concept details including buttons, scroll wheel and thumb rest
Interaction details · controls and contact surfaces.
Mouse final concept and colorways
Form and finish · concept variations.
Mouse concept shown in a desk setting
Use context · the concept at a desk.
Concept visualization · form and interaction surfaces in motion.
Result & reflection

The project connects sketching, physical exploration, CAD, and visualization. It remains a concept: broader comfort and usability validation would be the next stage.